Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

INFO

Published Date :

2026-02-04T21:48:53.225Z

Last Modified :

2026-02-05T17:51:29.147Z

Source :

GitHub_M
AFFECTED PRODUCTS

The following products are affected by CVE-2026-25546 vulnerability.

Vendors Products
Coding-solo
  • Godot-mcp
  • Godot Mcp

CVSS Vulnerability Scoring System

Detailed values of each vector for above chart.
Attack Vector
Attack Complexity
Privileges Required
User Interaction
Scope
Confidentiality Impact
Integrity Impact
Availability Impact